Message boards : Cafe LHC : Direct integration gaming & at home center technology (c)RS
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QuantumEthos

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Message 41421 - Posted: 29 Jan 2020, 16:20:54 UTC

Direct integration gaming & at home center technology (c)RS

Research finds Microsoft vr holograph home & social integration of visual illusions with real life objects ..

Suitable for gaming center; Pokimon,Digimon & Vr Battle and gaming & fantasy (cb)..

For a standard sturdy VR Helmets that blind the user are not;
really useful for running around imagining combat or card gaming; When you do not have fully functional placement representations of players, objects and scenes...

Full VR is exciting; However dual scene; Google;Microsoft;Sony;Saga;Nintendo excettera..
Is far more logical except in isolation tank gaming.

Combat training, VR exercise & Science/Engineering research and design.

Integration of GSM Video formula (low ping;latency & size) With H265 potentially offers low power device models..

3D Hardware can be potentiated by pre rendered texture & polygons, Tessellation Formula...
Allowing lower cost phone hardware with supremely good rendering that relies on state of the art desktop/Laptop GPU.

This is my proposal

(c) RS
https://science.n-helix.com
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Message boards : Cafe LHC : Direct integration gaming & at home center technology (c)RS


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