Joined: 26 Dec 11
Direct integration gaming & at home center technology (c)RS
Research finds Microsoft vr holograph home & social integration of visual illusions with real life objects ..
Suitable for gaming center; Pokimon,Digimon & Vr Battle and gaming & fantasy (cb)..
For a standard sturdy VR Helmets that blind the user are not;
really useful for running around imagining combat or card gaming; When you do not have fully functional placement representations of players, objects and scenes...
Full VR is exciting; However dual scene; Google;Microsoft;Sony;Saga;Nintendo excettera..
Is far more logical except in isolation tank gaming.
Combat training, VR exercise & Science/Engineering research and design.
Integration of GSM Video formula (low ping;latency & size) With H265 potentially offers low power device models..
3D Hardware can be potentiated by pre rendered texture & polygons, Tessellation Formula...
Allowing lower cost phone hardware with supremely good rendering that relies on state of the art desktop/Laptop GPU.
This is my proposal