Message boards : Number crunching : Runtime and CPUtime unusually long
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Profile Tom95134

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Message 26203 - Posted: 31 Jan 2014, 19:31:28 UTC
Last modified: 31 Jan 2014, 19:32:08 UTC

There appears to be an issue with the latest update/revision. The Runtimes and CPUtimes have suddenly gotten VERY long.

Check the task HERE to see what I mean.

Tom
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Profile Ray Murray
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Message 26205 - Posted: 31 Jan 2014, 20:27:37 UTC - in response to Message 26203.  
Last modified: 31 Jan 2014, 20:49:00 UTC

Good 8¬)
This means the beam is stable for the full length of the simulation. Each task has its own individual setup so some will run to full term and others may finish earlier than expected if the beam goes off track.
If the scientists so desire, more turns equals more speed equals more energy at collision time as they can give the beam an extra kick each time it passes.

In the task you cite, sd_sixt15_490_2.2_4D_err_cc__2__s__62.31_60.32__4_6__6__30_1_sixvf_boinc108_0, that 6 shows a simulation of 1,000,000 (106) turns. The shorter <1hr tasks will have a 5 in that position simulating 100,000 (105) turns.
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Message 26206 - Posted: 31 Jan 2014, 20:54:45 UTC - in response to Message 26205.  

Thanks for the info. I was concerned because there was an update a few days ago and the times were something I hadn't seen before. My old "Field Support" bell rang because it was unusual.
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Message 26210 - Posted: 1 Feb 2014, 13:14:16 UTC

14 hours for a 6 banger on my laptop with Intel(R) Celeron(R) CPU 1007U @ 1.50GHz. Piece o' cake!

Please, could I have a 7 banger?
6 bangers are for wussies.
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Message boards : Number crunching : Runtime and CPUtime unusually long


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