Message boards :
Number crunching :
Runtime and CPUtime unusually long
Message board moderation
Author | Message |
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Send message Joined: 4 May 07 Posts: 250 Credit: 826,541 RAC: 0 |
There appears to be an issue with the latest update/revision. The Runtimes and CPUtimes have suddenly gotten VERY long. Check the task HERE to see what I mean. Tom |
Send message Joined: 29 Sep 04 Posts: 281 Credit: 11,859,285 RAC: 0 |
Good 8¬) This means the beam is stable for the full length of the simulation. Each task has its own individual setup so some will run to full term and others may finish earlier than expected if the beam goes off track. If the scientists so desire, more turns equals more speed equals more energy at collision time as they can give the beam an extra kick each time it passes. In the task you cite, sd_sixt15_490_2.2_4D_err_cc__2__s__62.31_60.32__4_6__6__30_1_sixvf_boinc108_0, that 6 shows a simulation of 1,000,000 (106) turns. The shorter <1hr tasks will have a 5 in that position simulating 100,000 (105) turns. |
Send message Joined: 4 May 07 Posts: 250 Credit: 826,541 RAC: 0 |
Thanks for the info. I was concerned because there was an update a few days ago and the times were something I hadn't seen before. My old "Field Support" bell rang because it was unusual. |
Send message Joined: 15 Sep 13 Posts: 73 Credit: 5,763 RAC: 0 |
14 hours for a 6 banger on my laptop with Intel(R) Celeron(R) CPU 1007U @ 1.50GHz. Piece o' cake! Please, could I have a 7 banger? 6 bangers are for wussies. |
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