Message boards : Number crunching : Work units
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PCHome Denmark

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Message 5989 - Posted: 23 Feb 2005, 17:41:16 UTC

I did get some workunits today. So my machine is crunching away. But I did notice that 8-10 workunits are done in a couple of seconds.

Why are they done so fast? I have checked the message boks in boinc, but can't find any failure messages.
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Peter M. Nielsen

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Message 5991 - Posted: 23 Feb 2005, 17:46:25 UTC - in response to Message 5989.  

As far as I know this is ok, it is because the particles gets unstable and then the simulation stops...

- Peter

> I did get some workunits today. So my machine is crunching away. But I did
> notice that 8-10 workunits are done in a couple of seconds.
>
> Why are they done so fast? I have checked the message boks in boinc, but can't
> find any failure messages.
>
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Profile Thierry Van Driessche
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Message 5993 - Posted: 23 Feb 2005, 17:56:51 UTC
Last modified: 23 Feb 2005, 17:57:41 UTC

The answer for the different crunching times of a WU can be find here. Look to point 2.2 but
also to point 2.3.

From What is LHC@Home:

Typically SixTrack simulates 60 particles at a time as they travel around
the ring, and runs the simulation for 100000 loops around the ring. That may
sound like a lot, but it is less than 10s in the real world. Still, it is
enough to test whether the beam is going to remain on a stable orbit for a much longer time, or risks losing control and flying off course into the walls
of the vacuum tube - a very serious problem that could result in the machine
being stopped for repairs if it happens in real life. By repeating such
calculations thousands of times, it is possible to map out the conditions
under which the beam should be stable.


Best greetings from Belgium
Thierry
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Message boards : Number crunching : Work units


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